This was a three-week team project (4 designers) exploring how a YMCA mobile app could support young adults in developing practical life skills.
The brief was intentionally broad. Our deliverable was not.
Success was defined as shipping one high-fidelity, testable user flow, supported by research and usability testing - and presenting it as a coherent product concept.
This was an academic setting, but we treated scope and tradeoffs as real constraints.
Our final design included:
- A mobile dashboard with visual progress
- Short, digestible learning modules
- Personalized profiles and saved content
- A smooth, no-pressure onboarding flow
- A section for mentorship and guidance chats
Delivery Constraints
- Fixed 3-week timeline
- One interactive flow required for final critique
- Mobile-only experience (assumed primary device for young adults)
- No backend, integrations, or production feasibility considered
- No direct YMCA stakeholder access
Given this, we prioritized clarity and focus over completeness.